This Project was created for my MFA class over the course of 3 weeks. We were tasked with creating 6 Organic materials (Raw and Cooked/Old versions). I created the Models using Maya. I Used Substance 3D Designer to create the base materials and then imported them into Substance 3D Painter for refinements and cooking them. Rendered in Unreal Engine 5.1. I used a smidge of Photoshop to do some minor touchups to a few texture maps.