Leon the Lobster

This project was created for my MFA class on Art Direction and Look Development. The idea for this project was inspired by a YouTube video I watched about a guy who saved and rehabilitated a lobster, who he named Leon, that was going to be sold to be eaten. I wanted to Practice creating a handpainted art style that was more "Brush stroke-y" than I normally do. I used Zbrush to create the Lobster blockout, Maya to create the optimized models and UV unwrapping, Substance 3D Painter to create the Handpainted textures, and Unreal Engine for Rendering.