I am a digital 3D/2D artist who has been working in the industry since 2012. After completing my Bachelor’s Degree in Simulation, Animation, and Gaming at Eastern Michigan University, I started my career working as a 3D modeling and Visualization artist at 3DExcite, working with companies like General Motors, Honda, Beechcraft, New Balance, and more.
In 2013 I began working at Jackson Dawson as a visualization contract artist working on projects for Ford and Lexus. Shortly after, I received my Master’s Degree in Technology Management from EMU and started teaching there as an adjunct Lecturer in the Simulation, Animation, and Gaming program.
In addition to adjunct teaching, I worked at Eview 360 as a Senior CG artist and visualization specialist. While there, I helped with virtual reality development for architectural visualization implementation and worked with companies including Ford, Volkswagen, and Maserati.
From 2017 to 2019, I was a full-time instructor in the Digital Animation and Game Design Program at Ferris State University. I now teach fulltime at Bradley University and continue to develop the Game Art Degree Program. My passion for 3D art drives me to continue working on personal art projects which, in addition to freelance projects, helps me to grow and develop my skills as a digital artist.
Beautiful CGI visuals and effects from movies, video games, and still renders are the primary sources for my inspiration. I also happen to think Paleontology is pretty darn cool.
- Developed the Game Art Program
- Course development for the Game Art Program
- Instruct low, mid, and high-level Courses in concepts, tools, and techniques related to Game Art
- Instruct low, mid, and high level Courses in 3D modeling, Texturing, Animation, and VFX
- Instruct students in Fundamental 3D and 2D Techniques
- Course Development
- Create stunning visualizations using 3Ds Max, V-Ray, and Octane
- Create Models, Materials, and lighting solutions used for visualization
- VR Development for HTC VIVE using Unreal Engine 4
- Pipeline and asset library development
- Developed and Instructed Digital Compositing Course (After Effects)
- Developed and Instructed Textures & Mapping Course (3Ds Max and Photoshop)
- Instructed upper level Simulation and Dynamics Course (3Ds Max, FumeFX, and Realflow)
- Create Realistic Vehicle Interior Panoramic Renders for us in Augmented Reality Environments
- Create Shaders/Materials,Reflection maps, and lighting setups using the Unity Engine
- Create Materials and Lighting Setups using the V-Ray Render Engine in 3Ds max and Maya
- Assist Visualization team with visualization design projects,from content creation to hardware configuration
- Create high quality renders, using Deltagen, for marketing images and in interactive/virtual reality demos.
- Create models, using Maya, that are used for high-end rendering and realtime visualization
- Clean and prep engineering data, using DeltaGen, to for high quality rendering