Richard Bryce Gore
Richard Bryce Gore
Game Art Instructor at Bradley University
Peoria, IL, United States

Summary

I am a digital 3D/2D artist who has been working in the industry since 2012. After completing my Bachelor’s Degree in Simulation, Animation, and Gaming at Eastern Michigan University, I started my career working as a 3D modeling and Visualization artist at 3DExcite, working with companies like General Motors, Honda, Beechcraft, New Balance, and more.

In 2013 I began working at Jackson Dawson as a visualization contract artist working on projects for Ford and Lexus. Shortly after, I received my Master’s Degree in Technology Management from EMU and started teaching there as an adjunct Lecturer in the Simulation, Animation, and Gaming program.

In addition to adjunct teaching, I worked at Eview 360 as a Senior CG artist and visualization specialist. While there, I helped with virtual reality development for architectural visualization implementation and worked with companies including Ford, Volkswagen, and Maserati.

From 2017 to 2019, I was a full-time instructor in the Digital Animation and Game Design Program at Ferris State University. I now teach fulltime at Bradley University and continue to develop the Game Art Degree Program. My passion for 3D art drives me to continue working on personal art projects which, in addition to freelance projects, helps me to grow and develop my skills as a digital artist.

Beautiful CGI visuals and effects from movies, video games, and still renders are the primary sources for my inspiration. I also happen to think Paleontology is pretty darn cool.

Skills

High-poly ModelingLow-poly ModelingTexturingShadingRenderingFluid SimulationDigital SculptingDigital PaintingCompositingProp ModelingCharacter Modeling3D Visualization

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Mari
Mari
Nuke
Nuke
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
RealFlow
RealFlow
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
HDR Light Studio
HDR Light Studio
3DCoat
3DCoat
FumeFX
FumeFX

Reel

Experience

  • Game Art Instructor and Coordinator at Bradley University
    Peoria, IL, United States of America
    August 2019 - Present

    - Developed the Game Art Program

    - Course development for the Game Art Program

    - Instruct low, mid, and high-level Courses in concepts, tools, and techniques related to Game Art

  • DAGD Instructor and Adviser at Ferris State University
    Grand Rapids, United States of America
    January 2017 - June 2019

    - Instruct low, mid, and high level Courses in 3D modeling, Texturing, Animation, and VFX

    - Instruct students in Fundamental 3D and 2D Techniques

    - Course Development

  • Sr. CG Artist – Visualization Specialist at Eview 360
    Farmington Hills, MI, United States of America
    February 2016 - January 2017

    - Create stunning visualizations using 3Ds Max, V-Ray, and Octane

    - Create Models, Materials, and lighting solutions used for visualization

    - VR Development for HTC VIVE using Unreal Engine 4

    - Pipeline and asset library development

  • Part Time Lecturer at Eastern Michigan University
    Ypsilanti, MI, United States of America
    September 2015 - January 2017

    - Developed and Instructed Digital Compositing Course (After Effects)

    - Developed and Instructed Textures & Mapping Course (3Ds Max and Photoshop)

    - Instructed upper level Simulation and Dynamics Course (3Ds Max, FumeFX, and Realflow)

  • Material/Shader Contract Artist at Jackson Dawson Communications
    Dearbon. MI, United States of America
    October 2014 - March 2016

    - Create Realistic Vehicle Interior Panoramic Renders for us in Augmented Reality Environments

    - Create Shaders/Materials,Reflection maps, and lighting setups using the Unity Engine

    - Create Materials and Lighting Setups using the V-Ray Render Engine in 3Ds max and Maya

  • Professional Solutions Intern at 3DExcite (formally RTT)
    Royal Oak, MI, United States of America
    May 2014 - September 2014

    - Assist Visualization team with visualization design projects,from content creation to hardware configuration

    - Create high quality renders, using Deltagen, for marketing images and in interactive/virtual reality demos.

  • Data Prep and Modeling Specialist at 3DExcite (formally RTT)
    Royal Oak, MI, United States of America
    September 2013 - May 2014

    - Create models, using Maya, that are used for high-end rendering and realtime visualization

    - Clean and prep engineering data, using DeltaGen, to for high quality rendering