This Project was created for my MFA class over the course of 3 weeks. We were tasked with creating 6 manufactured materials (Clean and Damaged versions). I created the Model using ZBrush and Maya. I Used Substance 3D Designer to create the base materials and then imported them into Substance 3D Painter for refinements and aging/damaging them. Rendered in Unreal Engine 5.1. This is the Grey Warden Armor from Dragon Age Origins and I used the Cosplay from Piece of Cake Cosplay as my Primary modeling Reference.