In this tutorial, we’ll look at how ID Maps can speed up your texturing workflow and compare the two primary ID Map baking sources in Substance 3D Painter: Mesh ID and Material Color.
Chapters
00:00 Intro
00:15 Why Use ID Maps?
02:57 How to bake an ID Map (Mesh ID + "By Mesh Name")
07:46 How to bake an ID Map (Mesh ID + "Always")
11:47 How to bake an ID Map (Material Color + "By Mesh Name")
15:46 Using "Color Selection" in our Masks to test ID maps
19:38 Outro