ID Map Baking: Mesh ID vs Material Color

In this tutorial, we’ll look at how ID Maps can speed up your texturing workflow and compare the two primary ID Map baking sources in Substance 3D Painter: Mesh ID and Material Color.

Chapters
00:00 Intro
00:15 Why Use ID Maps?
02:57 How to bake an ID Map (Mesh ID + "By Mesh Name")
07:46 How to bake an ID Map (Mesh ID + "Always")
11:47 How to bake an ID Map (Material Color + "By Mesh Name")
15:46 Using "Color Selection" in our Masks to test ID maps
19:38 Outro