Dark Sorceress: Breakdown

Here is a link to the final Renders: https://www.artstation.com/artwork/1nYeee

Just wanted to post some breakdown images for this project :)
Zbrush: Sculpting
Maya: Retopo, UV unwrapping, and Rigging
Painter and photoshop: Texturing
Toolbag: Texture Baking Lighting and Rendering

Hp Sculpt from Zbrush.

Hp Sculpt from Zbrush.

Original Concept I came up with.

Original Concept I came up with.

Base mesh sculpted from a sphere in Brush

Base mesh sculpted from a sphere in Brush

Hair Sculpted in Zbrush

Hair Sculpted in Zbrush

Clothing WIP

Clothing WIP

Sword HP Sculpt (Base mesh done in Maya)

Sword HP Sculpt (Base mesh done in Maya)

HP Skull sculpted from sphere in Zbrush

HP Skull sculpted from sphere in Zbrush

Diffuse Textures.

Diffuse Textures.

Wireframe

Wireframe

Maya Rigg for posing.

Maya Rigg for posing.

Marmoset test render

Marmoset test render

Marmoset test render

Marmoset test render

Marmoset test render

Marmoset test render

Early Spell transition design

Early Spell transition design

Toolbag Render Test

Toolbag Render Test

HP Pedestal Sculpt. Statue head was sculpted in Zbrush from a sphere. Stones and boarder base meshes were created in Maya

HP Pedestal Sculpt. Statue head was sculpted in Zbrush from a sphere. Stones and boarder base meshes were created in Maya

Marmoset test render (closer to final)

Marmoset test render (closer to final)

Marmoset test render (closer to final)

Marmoset test render (closer to final)

Here Is the Ref I used when developing my concept!

Here Is the Ref I used when developing my concept!

Zbrush WIPs

Zbrush WIPs