This is a series of Technical Studies I created for my MFA course, Real-Time Particles and Effects course. All were created in the span of 2 weeks.
Particle Wall
Particle Stream
Particle Fountain
Mesh Based Particles
Image Based Particles
GPU Particle Ring
Fireworks (Particles, Ribbons, and Light)
Roman Candles (Particles, Ribbons, and Light)
Concentric Rings (Mesh and Material)
Boiling Water (Mesh)
Cigarette Smoke (Ribbons)
Rain, Splash, & Ripple
Will-o'- the Wisp
Fog (Sub-UVs)
Cloud (Fluid) & Lightning (Sub-UVs)
Steam (Sub-UVs)
Editable Beam (Adjustable Start and End)
Particle Spawn from Animated Mask Edge