Realtime VFX Tech Studies

This is a series of Technical Studies I created for my MFA course, Real-Time Particles and Effects course. All were created in the span of 2 weeks.

Particle Wall

Particle Stream

Particle Fountain

Mesh Based Particles

Image Based Particles

GPU Particle Ring

Fireworks (Particles, Ribbons, and Light)

Roman Candles (Particles, Ribbons, and Light)

Concentric Rings (Mesh and Material)

Boiling Water (Mesh)

Cigarette Smoke (Ribbons)

Rain, Splash, & Ripple

Will-o'- the Wisp

Fog (Sub-UVs)

Cloud (Fluid) & Lightning (Sub-UVs)

Steam (Sub-UVs)

Editable Beam (Adjustable Start and End)

Particle Spawn from Animated Mask Edge