For this project I came up with a character concept and took it through the pipeline into unreal with a basic idle and walk cycle animation. This took me about 1.5 weeks to complete start to finish. I had a ton of fun with this project and learned a good deal about bringing animations into unreal. I used Photoshop for the concept art, Zbrush for creating the hp sculpt and retopo, Maya for rigging and animating, substance painter for texturing, and marmoset for rendering. I used Unreal and an Xbox controller to make my animations interactive.
Jelly Goop: Idle Animation
Jelly Goop: Walk Animation
Jelly Goop: Character Idle and Walk Animation Test UE4