Ink Bound: Muse and ChromaFlow

Muse is a character I created for Ink Bound, along with her trusty multipurpose companion, ChromaFlow.

Check out the Game Trailer and other aspects I worked on here: https://www.artstation.com/artwork/RKRkYv

I was responsible for the concept development, high-poly sculpting, optimization, texturing, material setup, and look development, in addition to creating the ChromaFlow upgrade animations and the liquid orb shader.

Muse’s character animations were created by Bryanna Cantrell, and the paint drip/splash VFX were created by Alyssa Hussong.

Poster

Poster

Muse and ChromaFlow Color Changes

ChromaFlow Paint Upgrades 1,2,& 3

ChromaFlow Paint Upgrades 1,2,& 3 in Action

ChromaFlow Eraser Upgrades 1,2,& 3

ChromaFlow Eraser Upgrades 1,2,& 3 in Action

Unreal Engine Render.

Unreal Engine Render.

Muse and ChromaFlow: Diffuse Unlit

Muse and ChromaFlow: Diffuse Unlit

Muse and ChromaFlow: Low Poly

Muse and ChromaFlow: Low Poly

Muse and ChromaFlow: High Poly

Muse and ChromaFlow: High Poly

Paint and Eraser Upgrades: Diffuse Unlit

Paint and Eraser Upgrades: Diffuse Unlit

Paint and Eraser Upgrades: Low Poiy

Paint and Eraser Upgrades: Low Poiy

Paint and Eraser Upgrades: High Poiy

Paint and Eraser Upgrades: High Poiy

UVs

UVs

Color Change Scripting

Master Material For Muse, ChromaFlow, and Upgrades

Master Material For Muse, ChromaFlow, and Upgrades

Master Material the Liquid inside ChromaFlow

Master Material the Liquid inside ChromaFlow

Early Look Dev

Early Look Dev

Concepting And Moodboards

Concepting And Moodboards